New Retail Box Art
One of the many things I've been doing while getting Mothership ready for mass production is preparing some new artwork for the retail version of Mothership.
Mothership Animated Trailer
Wow what crazy few months! We have launched the Kickstarter and a new animated trailer!
Player Engagement
When someone plays your game, do they care about it? Do they care about their next move or do they even want to get to their next turn? This is player engagement.
Over Two Years in Development
Whoa boy, what a difference two years makes! The first photo was my 2nd prototype and I can't even remember what the second photo is...maybe 14th?
Review: The Game Crafter
I've plugged their site a few times on this blog. Print-on-demand is a great way to get anything published nowadays and board games have gotten this treatment thanks to The Game Crafter. Here are some photos from my first major print run.
Game Piece Development
Just a quick follow-up post from my article on game pieces showing my three main ideas for Mothership.
That Pesky 3rd Dimension
This post is going to talk about some of the 3D tools I've used in the development of Mothership.
Principles and Your Game
"But only Jedi have principles!"
Whoa settle down bro, I haven't even gotten started yet. This might be the most important thing you learn about designing your board game.
Coming Up with an Art Style
I had a hard time figuring out an art style for Mothership. This post might not apply to you if you're paying a real, honest-to-goodness artist to illustrate your game (and you'll be better off for it). But if you're like me and you stubbornly insist on having creative control over everything, then you're in the right place.